Okay alright. It's about time I talk about Rabbits. And, time willing, Steel.

Rabbit & Steel: A Raiding Roguelike

Well first off, I do want to give credit where it is due that I am finally putting this to words inspired by a video by Youtube person FrostIsAFlower doing much the same, but with motion pictures, and audio. But since you're here, I'll do my best.

Rabbit & Steel is... several thingsgreat start.. I don't think there is a single clean genre name to ascribe to it, and maybe there should be, but I'll try to make this simpleOr wrong, in several different ways.

It's a sidescrolling shooter!

It's an MMO-style raiding game!

It's a rogue!

It's cute!!

I mean, kind of.

If you have a very loose interpretation of what "shooting" isand sidescrolling, for that matter, this is as good a starting point as any.

I mean those are bullets. Right?

You control a character with free flying movement around the screen, dodging bullets and danger zones and other things with hurtboxes that your tinier hitbox is allergic to. The game plays out arcade-style: several stage encounters ending in a boss, rewards that somewhat depend on your performance, and shops between stages to stock up and upgrade your ship rabbit.

You might take a look and decide it reminds you a bit of TouhouDays since last comparison: 0, and it does share quite a few parallels! An all-girl cast, monster girls, your tiny hitbox, a problematic moon, lots of bullets... but because of how the encounters actually work, I wouldn't call it danmakutouhou-like beyond the aesthetic.

It's at least, some of those words.

If you have even a basic understandingYou have played FFXIV, WoW, GW2, etc. of what that means, this is as good a starting point as any.

That's me!

The game is multiplayer, and every fight is like a raid boss, pitting you and your party's ability to deal damage effectively against your ability to position safely and execute mechanics. Every class changes how you approach DPS, and every boss has sight-readable attacks that, once learned, become knowledge for how later encounters will build upon them.

Your character skills will remind you of many modern MMO's - a loadout with numerical potencies, cooldowns, buffs and debuffs, which can be logically prioritized so you are doing the most you can. It's a test of how well you can interpret and juggle skillful execution under pressure, though there is much more than simply mastering the base case.

Or procedural...? I don't remember.

If you have very lenient feelingsand if you don't, look, I didn't invent it. about the word "rogue", this is as good a starting point as any.

Every run starts fresh, and other than some unlocksClasses, Loot series, there isn't any gameplay "progression" outside of a run, and with skill you could even beat the final boss on your first ever try. However, the randomness in what upgrades and loot you can access in one go can drastically change how difficult this is, making your choices very important to your success!

But, some failure is pretty much expected

A single full run can take about 30 minutes, but the game is designed with replayability in mind. In fact, the story outright requires multiple solo playthroughs to see every cutscene and unravel the plot piece by piece, not to mention unlocking all the playable classes.

It's Cute.

If you like Cute this is as good a starting point as any.

Every playable character is, of course, a Rabbit! Every non-playable character is also some sort of animal (or creature)!

We're talking the kemonomimi variety, to be clear - but also... the animorphs kind.

Is that really the best way to describe this?

The art style is adorable as you can see, with unlockable accessories rewarded through gameplay achievement-style, and even the dialogue leans very into the fact that all these animal girls are just doing their best the only ways they know how. And that way, is often, trial by combatcutely!.

You are in for a warm fuzzy time, which definitely helps mitigate the fact that this game does not hold back when it comes to difficulty. But this too, maybe especiallyIt's gap moe, is cute.

There. Several things.

I think that about covers what it is. But what makes it great, in my opinion, is that it manages to combine the best aspects of each one. It offers a level of difficulty for players that love to earn their winmasochists, a multiplayer experience that relies as much on cooperation as it does on personal responsibilityDPS goblins, and fresh replayability for people that aren't just satisfied with one playthrough.

And also. It's adorable and cute. I really can't stress this enough.

Video games are easy*lol

At time of posting, I've logged over 190 hoursIt was 170 when I STARTED writing... in the game, and it still makes me want to boot it up right now and play just one more run.

When I first started it was an achievement if I could complete a full Normal mode run, and now I'm clearing the markedly more difficult DLC stages on Hard - midcore through sheer persistence! Some day I'll join the annals of Lunar difficulty pro raiders, but for now I am happily throwing myself at the wall to enjoy every sliver of improvement.

And that too is something I cannot stress enough. You will get better, even if at first it was impossible just to keep up with the visuals, and it'll feel awesome once you can.

Okay enough I'm going to tell you about my favorite things

I'm still writing the rest of this though, don't look.